This being said, Pacific Assault had a lot more to it than plain gun fights and bloody deaths, it had the emotion that is carried along with all of that. Pacific Assault for sure brought out the more dramatic feelings during war, an almost movie type of game experience. You really connect with your buddies in the game, and you really try to prevent their deaths. What the developers of Pacific Assault have done really well in this game is capture the feelings of the soldiers amidst all this combat. That doesn't mean however, that this game is a poor game, its still challenging and entertaining. Halo 1), its a big downer on the game experience. That was the biggest problem with the game, the monotony of the levels, and if anyone has played a game where this is true (cough. Kill the people in the outpost, and you have completed your goal". You will spend most of your time running around the jungle (well of course, given your geographical location), but they could have made the levels more varied than just "a few screens of jungle, then an outpost. Mind you, the game had its intense and awesomely fun parts, but there were just too many dull points of the game to have fun all the time. Progression through the game is very linear (save a few rare instances where you can make multiple decisions), the scenery is rather monotonous, and most of the game is plagued with rather boring situations and fire fights. MOH:PA, while being a pretty good game still, is not as good as MOH:AA. First, I am going to be very upfront with you guys.
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